@startuml
sprite $rancher_original [48x48/16] {
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}


!define DEV2_RANCHER_ORIGINAL(_alias) ENTITY(rectangle,black,rancher_original,_alias,DEV2 RANCHER_ORIGINAL)
!define DEV2_RANCHER_ORIGINAL(_alias, _label) ENTITY(rectangle,black,rancher_original,_label, _alias,DEV2 RANCHER_ORIGINAL)
!define DEV2_RANCHER_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,rancher_original,_label, _alias,DEV2 RANCHER_ORIGINAL)
!define DEV2_RANCHER_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,rancher_original,_label, _alias,DEV2 RANCHER_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 RANCHER_ORIGINAL>> White
@enduml